CS2 Inferno Smoke Lineups: Banana, A Site & B Apps

Guides7 min readPublished Updated CS2 Cheats Team
Counter-Strike 2 Inferno banana smoke deployment
Banana control on Inferno starts with a smoke you can throw under pressure — lineups that work in ranked, not just in empty servers.

Inferno is the map where utility wins rounds that aim cannot. Banana control, A site triple smokes, and B apps entries all depend on lineups you can throw under pressure—not lineups you looked up once in a video.

This guide covers the highest-value Inferno smokes for Counter-Strike 2 ranked and Premier, plus the molly pairings that make those smokes actually work. Learn six lineups well instead of twenty you never use in match.

Quick answer: must-know Inferno smokes

  1. Banana smoke from T spawn or second oranges—critical for map control every half.
  2. A site: library/arch, stairs, and CT smokes for standard executes.
  3. B site: deep apps smoke plus coffin smoke before short swing.
  4. Pair every execute smoke with a molly—smoke alone does not clear angles.
  5. CT: incendiary banana early, retake smokes on library and coffin.

Key takeaways

  • Banana smoke is as important as A site smokes—control T side of the map first.
  • A executes need library, stairs, and CT smokes thrown in sequence.
  • B apps entries need deep apps and coffin smoked before wide peek.
  • Pair smokes with molotovs on pit, default, and banana car.
  • CT incendiary banana buys time and info for rotations from A.
Counter-Strike 2 Inferno banana smoke deployment
Counter-Strike 2 gameplay screenshot (Image: IGN)

Table of contents

  1. Key takeaways
  2. Why banana smoke is critical on Inferno
  3. T-side strategy: banana and map control
  4. A site execute smokes
  5. B site apps and coffin smokes
  6. CT-side strategy and defensive utility
  7. T execute vs CT hold compared
  8. Common Inferno smoke mistakes
  9. Practice and troubleshooting tips
  10. Inferno in Premier and Steam ranked
  11. Frequently asked questions
  12. Conclusion

Why banana smoke is critical on Inferno

Banana is Inferno's main T-side choke. Without an early banana smoke, CTs from car, sandbags, or CT spawn pick Ts trying to take space. The smoke from T spawn or second oranges blocks those angles and lets your team establish banana control for A splits or B rotates.

Banana control also drains CT utility. Force CTs to molly and HE banana early, and they have less for A retakes later. For how smokes bloom and fade in Source 2, see our grenade mechanics guide.

T-side strategy: banana and map control

Default T spread: two banana, two mid/alt mid, one apps. Take banana with smoke and molly before committing to A or B. Ts who skip banana and hit A cold often walk into CT rotates from pit that were set up by banana info.

When executing B, use banana presence as a fake—two players make noise while three hit apps with smokes. CTs stacking banana leave B understaffed.

  • Round 1–5: learn CT banana aggression—molly rush or passive hold.
  • Mid control: alt mid smoke optional before A commit.
  • Save one smoke for post-plant library or coffin.

A site execute smokes

Standard A execute uses library/arch smoke, stairs smoke, and CT smoke. Throw library first to block CT spawn vision, stairs second to cover pit rotate, CT third for cross coverage on plant.

Add a molly on default or pit before entries—smoke alone leaves CT on site with a rifle waiting for you to exit library.

SmokePurposeMolly pair
Library / archBlocks CT spawn from siteMolly default on entry
StairsCovers pit and boiler rotateMolly pit if CT plays aggressive
CT spawnCross smoke for safe plantFlash over smoke on execute

B site apps and coffin smokes

B execute needs deep apps smoke to cross from apartments safely, then coffin smoke to isolate the back site player. Flash over the apps smoke before swinging short—bench AWPs will pick you without flash discipline.

One player should molly market door or construction to block rotates while site clears. Pair with our flashbang guide for short entry timing.

CT-side strategy and defensive utility

CT defaults vary by team, but banana incendiary on contact is universal. Delay the T banana take, gather info, and call A or B stack based on alt mid and apps noise.

A anchor plays pit or library with stairs backup; B anchor holds apps with construction rotate ready. Do not push banana alone without trade—Ts with utility will punish greed.

  • Banana: incendiary early, HE on rush, smoke for retake split.
  • A site: smoke library from CT on retake to divide site.
  • B site: smoke coffin or boost from construction on retake.
  • Save one smoke per player for post-plant retakes.

T execute vs CT hold compared

AreaT-side utilityCT-side counter
BananaSmoke + molly car/sandbagsIncendiary delay, info call
A siteLibrary + stairs + CT smokesPit hold, retake smokes
B siteApps + coffin smokes + flashApps molly, bench AWPe
Post-plantSmoke library or coffinSync retake through smokes

Common Inferno smoke mistakes

MistakeWhy it failsFix
Skipping banana smokeCT car picks, round over earlySmoke banana every T full buy
Smokes without mollies on ACT on site wins tradeMolly default/pit with execute
Late apps smoke on BAWPer picks crossing apartmentsDeep apps smoke before exit
CT pushing banana aloneNo trade, Ts take control freeDelay with incendiary, hold angle

Practice and troubleshooting tips

Run 10 minutes of lineup reps in an empty server: banana smoke from both common spots, library/stairs/CT from T apps, apps and coffin from apartments. Use jump-throw bind from our config guide.

If smokes miss in match, check whether Valve patched grenade behavior—follow Counter-Strike news. For economy to afford full utility each round, read the economy guide. Inferno pistol rounds on banana decide early buys—see the pistol round guide.

Inferno in Premier and Steam ranked

Inferno appears regularly in Premier veto pools alongside Mirage and Dust2. Teams that ban Inferno often struggle with utility-heavy maps later in the half.

Steam Support documents verify game files if lineup configs fail to load. For Premier veto strategy and map priority, read the Premier mode guide and map pool update.

Frequently asked questions

Do CS:GO Inferno smokes still work in CS2?

Many lineups carry over, but Source 2 smoke volume and timing changed. Re-test every lineup in a private match after Valve patches listed on counter-strike.net/news.

How many Inferno smokes should I know for ranked?

Six reliable lineups beat a notebook of untested ones: banana, library, stairs, CT, deep apps, and coffin. Add molly pairings for each execute.

Why is banana smoke more important than A smokes?

Banana control affects CT rotations and utility drain. Ts who never smoke banana give CTs free info and picks all half, even on rounds hitting A or B.

What molly should I pair with A site smokes?

Molly default or pit on entry. The smoke blocks CT spawn vision; the molly forces site players off default and pit before your entries swing.

Best CT setup on Inferno?

Flexible by style, but banana incendiary plus one player pit/library on A and one apps/construction on B is the ranked baseline. Call rotates when banana contact confirmed.

Should I learn Inferno before Mirage?

Mirage teaches mid control patterns that transfer to Inferno. Many players learn Mirage first, then Inferno for tighter choke utility—both are in the Active Duty pool per the map pool guide.

How do I practice lineups without wasting time?

Ten minutes daily in empty server: throw each lineup five times from match positions. Focus on banana and one site per session rather than all six every day.

Conclusion

Inferno rounds are won when banana smoke opens the map and execute smokes pair with molotovs. Learn six lineups, drill them under pressure, and stop throwing smokes without follow-up utility.

Next reads: grenade mechanics in CS2, Mirage utility depth, and Premier ranked strategy.

FAQ

Do CS:GO Inferno smokes still work in CS2?

Many lineups carry over, but Source 2 smoke volume and timing changed. Re-test every lineup in a private match after Valve patches listed on counter-strike.net/news.

How many Inferno smokes should I know for ranked?

Six reliable lineups beat a notebook of untested ones: banana, library, stairs, CT, deep apps, and coffin. Add molly pairings for each execute.

Why is banana smoke more important than A smokes?

Banana control affects CT rotations and utility drain. Ts who never smoke banana give CTs free info and picks all half, even on rounds hitting A or B.

What molly should I pair with A site smokes?

Molly default or pit on entry. The smoke blocks CT spawn vision; the molly forces site players off default and pit before your entries swing.

Best CT setup on Inferno?

Flexible by style, but banana incendiary plus one player pit/library on A and one apps/construction on B is the ranked baseline. Call rotates when banana contact confirmed.

Should I learn Inferno before Mirage?

Mirage teaches mid control patterns that transfer to Inferno. Many players learn Mirage first, then Inferno for tighter choke utility—both are in the Active Duty pool per the map pool guide.

How do I practice lineups without wasting time?

Ten minutes daily in empty server: throw each lineup five times from match positions. Focus on banana and one site per session rather than all six every day.

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